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Forge empires alcatraz
Forge empires alcatraz









If there are no seed units on the field, meaning you either took all rogues into battle or your seed units were killed before a rogue was transformed (or not all rogues were transformed before you lose any seed units and possible transformations), then your rogues will automatically die when hit. This means that a rogue can essentially absorb one hit per wave of battle. When they are attacked and transformed they do not take damage from that first hit. What this means is your rogues will transform to match another unit on the field that does not have secret identity, and gain all those skills. Dies instead, if you have no unit without secret identity remaining. Secret Identity reads as follows: Ignores first damage and transforms into another unit of your army. Paired with a couple of seed units (typically one or two of your standard military units or a champion of your era) they make for a formidable attacking army because of their special ability: Secret Identity. Rogues are the best of the special units, and the one you will use the most if you do any considerable amount of fighting. Lets review each one individually for the best understanding.

forge empires alcatraz

The four special units are Rogues, Champions, Color Guards, and Military Drummers. Each unit comes with unique abilities not found among standard units that can enhance your overall fighting abilities. In addition to these standard military units there are four special military units three which have no age specificity, and one that does. Most eras have one troop for each type, but in the higher eras like Arctic and Oceanic Future you can have two troops to a type in some instances. There are five standard military units in the game, those being age-specific fast, light, heavy, ranged, and artillery troops.











Forge empires alcatraz